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Clone Center[]

Swapping with your clone also fills up your HP. (Also, a fresh character has a clone cost of 0.)

Practical Value: Saves newbies lots of dollars on medkits.


Large Money Quick Cheat:

This worked on older versions of L.O.D, especially on BBS' which allowed for high numbers of deaths per player per day. There are a number of quests which are immediately completable purely by items (eg Pylon Quest, Laptop TETRIS, etc). Therefore you could clone a level 0 character, complete all these quests to go up a few levels (4 or 5 typically) and then spend the level ups purely on cash. Then simply die, restart as level 0 clone, re-clone and repeat. This would net a large monetary reward early on and was quickly repeatable.

Note that this strategy can backfire in a nasty way on the most recent version: If you clone, complete the tetris quest, die, then restart from clone, your clone will have permanently missed out on the stat points from the quest reward.


Improved version: Start by running to the Horticultural Center and completing Troy's Steaks special quest; you get the experience for the quest after returning to Sacre Base, but need to exit and reenter to level up. Before you exit, make a clone at level 1 and 5000 experience. Exit and reenter, spending character points on cash, then swap with your level 1 clone and make a new one, replacing the level 4 clone. Repeat as desired. Presuably this could also work with the laptop special quests (tetris, windows, spweap), by using the programs from inside the Sacre Base map, then making a new clone with the experience from the quests.


Other money exploits: In the defualt initial setup, the fortress Alpha transport, just north of Sacre base, sells healing kits for $50 per unit. A medkit/50 cost $2500, but sells for $6500 at the SSSS center nearby. If this exploit is used too much, the initial supply of medkits will run out.

Shockwave blaster[]

The elemental's weapons will always disintegrate, and they aren't selling. However, the Shockwave blaster can still shake them loose.

Reliable Boat Plans[]

You can buy a Reaping Willow's Sticks, getting around disintegration. (You can also buy Animal Hide(!), but that's the more common component.)

Practical Value: Going to make the broke-newbie stage pass much more easily. (Buy is higher of twice the item's appraise and half your cash, therefore when patrolling zone 1 in the early levels, carry between 500 and 1000.)


Free stuff?[]

Defs Sacre doesn't charge you for Soda, and along the same lines there's an item for a special quest that sells for 65.

Valley Girls (zone 1) will give you a junk item that vendors for $975 if you ask them about "formula".

Practical Value: Even without waiting for maintenance for cleaning up Sodas, there's probably faster ways of making money.

Free drinks, delivered![]

Bartalk, Defs Sacre, Soda, videolink.

Practical Value: Theoretical lifesaver.

Sam's Super Surplus Store[]

As a toy example, suppose a given Sam's is selling Swords. They appraise 1000, so

  • you can buy them for 600, and
  • you can sell them (at a different Sam's) for 650. Oops.

This is not an infinite money exploit because you can only buy so many of the special per maintenance.

Practical Value: I don't like wandering around with most of my bank account able to be stolen by the thieves., Others may appreciate the small but reliable profit.

Inaccessible Fortress[]

Forest map tiles were originally passable terrain in early versions of the game and when they were made impassable some of the game logic was not updated to respect this. Fortresses with a Wanderer device will randomly teleport and they may teleport to forest tiles. This makes it impossible to approach the fortress but it can be teleported to. You can step off of the fortress tile onto any passable terrain type, but cannot step onto the fortress tile. Removing the wanderer from a fortress when it is on a forest tile will leave it there permanently, making the fortress inaccessible to anyone who cannot teleport to it (you and your team mates, unless you permit teleportation). You can log off in this inaccessible fortress and no one can bother you.

Even a direct (absolute teleport) will not permit you to access the forest tile square. Mine spreaders will also place mines on forest tiles, making it impossible to retrieve the mines as well as making the mines useless. This change was also responsible for making it impossible to access the Widow Base, except by Pylon, which somewhat invalidates the quest to find the location of the base.

The quickest way in the early game to set up one of these strongholds is to locate Terra Labs, which has a Transporter installed with an absolute teleport option (within some range of Terra Labs), and teleporting onto a forest tile. Once a fortress is built there it is then considered a blocked tile for the purposes of absolute teleportation, and will be completely safe. Be sure to have enough money on hand to install your own teleporter before you leave!

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